
A lightweight Entity-Component-System Module for Godot.


A lightweight Entity-Component-System Module for Godot.

A simple OpenGL renderer built as a learning project to explore rendering architecture, resource management, and material abstraction.

A procedural city generator made in Unity.

A 2-week group project centered around creating an interactive narrative experience.

A simple speed racer clone



Basic boids implementation created in SFML as part of an assignment in the span of 1-2 days.